Project Showcase

Division369 Studios collaborated on the Apple TV Plus show 'Hello Tomorrow' I was approached by and had the privilege of working directly with the Executive Producer, Mortal, to create previsualization scenes using Unreal Engine 5.

My work involved crafting a variety of complex pre-vis and VFX shots, ensuring each frame was perfectly aligned with the show's ambitious narrative.

A small selection of our work can be viewed below.

Image Courtesy of Mortal + Apple TV Plus © 2021 - 2022 All Rights Reserved.

Unreal Engine 5 Previs for "Hello Tomorrow"

Highlights: (2022 Production)

  • Direct Collaboration: Partnered closely with the executive producer to translate the show's vision into vivid previs animations.

  • Advanced Visualization: Utilized Unreal Engine 5 to produce detailed, realistic previs scenes, delivering final VFX shots, 3D look dev, modeling, texturing, concept, matte paintings, CG Terrains.

  • Efficient Production: My previs work streamlined the VFX process, reducing the need for costly post-production edits.

This project not only highlighted Division369 Studios' technical & artistic process and project organization. Moreover, it demonstrated Division369 Studios’ capability to manage and successfully deliver a large-scale TV Show project on schedule as a small team.

In 2021Division369 Studios accelerated project timelines, transforming months of work into weeks, across all our services, with a small team.


Division369 Studios Team

Alp Allen Altiner

Division369 Studios VFX Supervisor

Tasks: Terrain Creation, Unreal Engine Previs, Final Scene set-up, Rocket animation, character animations, 3D modeling, texturing, lighting, final VFX shots

Sam Croem

Division369 Studios Technical Support

Tasks: Material set-up

Edcel Bering

Division369 Senior 3D Artist

Tasks: 3D modeling/texturing

Unreal Engine 5, Zbrush, World Creator, Maya, Substance Painter, Photoshop, Megascans,

Unreal Engine 5 Previs & final VFX Shots

I executed the trailer shots featuring the rocket's landing on the Tycho Crater, the Moon Villa, and the crater's edge, completing the entire sequence exclusively with Unreal Engine 5.

3D Modeling & Texturing

We also provided various 3D modeling and texturing services for the show.

Custom 3D Visualization and Optimization of client models

Division369 Studios optimized client assets seamlessly for integration with Unreal Engine 5, creating custom materials to match the shows look & feel, and vision.

TYCHO Terrain Creation

I supplied layered, organized matte painting files to other VFX vendors working on the show for use in further shots. Utilizing World Creator, I generated terrain elements and the main Tycho Crater.

Matte Painting

I designed and crafted the Tycho Crater for the show, supplying my assets to other VFX vendors for use in additional shots. Utilizing World Creator and Zbrush, I generated terrain elements and the main Tycho Crater.

Seamless VFX Integration for Green Screen Footage

I leveraged Unreal Engine's capabilities to work with green screen footage, integrating a challenging plate sequence from the TV show. I facilitated the creation of a seamless shot by supplying VFX vendors' compositors with all the individual layers in a perfectly organized Photoshop file.

Concept Art

I have developed and supplied diverse concept art for crucial locations, signage, among other subjects, capturing the essence and vision of each setting.