Project Showcase
Division369 Studios collaborated on the Apple TV Plus show 'Hello Tomorrow' I was approached by and had the privilege of working directly with the Executive Producer, Mortal, to create previsualization scenes using Unreal Engine 5.
My work involved crafting a variety of complex pre-vis and VFX shots, ensuring each frame was perfectly aligned with the show's ambitious narrative.
A small selection of our work can be viewed below.
Image Courtesy of Mortal + Apple TV Plus © 2021 - 2022 All Rights Reserved.
Unreal Engine 5 Previs for "Hello Tomorrow"
Highlights: (2022 Production)
Direct Collaboration: Partnered closely with the executive producer to translate the show's vision into vivid previs animations.
Advanced Visualization: Utilized Unreal Engine 5 to produce detailed, realistic previs scenes, delivering final VFX shots, 3D look dev, modeling, texturing, concept, matte paintings, CG Terrains.
Efficient Production: My previs work streamlined the VFX process, reducing the need for costly post-production edits.
This project not only highlighted Division369 Studios' technical & artistic process and project organization. Moreover, it demonstrated Division369 Studios’ capability to manage and successfully deliver a large-scale TV Show project on schedule as a small team.
In 2021Division369 Studios accelerated project timelines, transforming months of work into weeks, across all our services, with a small team.
Division369 Studios Team
Alp Allen Altiner
Division369 Studios VFX Supervisor
Tasks: Terrain Creation, Unreal Engine Previs, Final Scene set-up, Rocket animation, character animations, 3D modeling, texturing, lighting, final VFX shots
Sam Croem
Division369 Studios Technical Support
Tasks: Material set-up
Edcel Bering
Division369 Senior 3D Artist
Tasks: 3D modeling/texturing
Unreal Engine 5, Zbrush, World Creator, Maya, Substance Painter, Photoshop, Megascans,
Unreal Engine 5 Previs & final VFX Shots
I executed the trailer shots featuring the rocket's landing on the Tycho Crater, the Moon Villa, and the crater's edge, completing the entire sequence exclusively with Unreal Engine 5.
3D Modeling & Texturing
We also provided various 3D modeling and texturing services for the show.